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Top zombie quest garden warfare 2
Top zombie quest garden warfare 2







top zombie quest garden warfare 2

Roaming the main map allows for plenty of discovery. Quests give the experience necessary to progress, but the quests are essentially just tower defense and shooting which got old in a hurry. Roaming the map led to the most fun for me over the long haul. It isn't anything mind-blowing, but having simple artwork that's good to look at is always a plus. The artists put in a lot of work to make the map look less of a battleground and more of an actual neighborhood that's being contested. I did enjoy the surroundings, especially when just roaming the main map to see what all was around. The textures are smooth and the character designs are clean. Graphically speaking, the game holds up quite well in the next generation. It's just that he's the most annoying and the most accessible. At least the interactions with Dave Bot are short, but even progressing from there, voice acting isn't anything more than that. I'm a person who turns off the subtitles when going through a campaign, so essentially being forced to read the story while this goofy robot is yelling out incoherent grunts didn't exactly make for an enjoyable experience. Most of the early quests come from Dave Bot 3000, whose gibberish commentary was cute the first time I talked to him and progressed to being utterly infuriating. It all still boils down to the same thing: The zombies want to beat the plants and vice versa. Garden Warfare 2's upgrades come in the form of a convoluted quest system that has a rather boring, uninteresting story behind it. This became more of a problem as I took on harder enemies, resulting in a lot of yelling and a lack of desire to try and progress. The sunflower's shooting is fine, but even when trying to zoom in with L1, there are some major issues as the trajectory of the ammunition didn't seem to match up with the actual crosshairs.

top zombie quest garden warfare 2 top zombie quest garden warfare 2

The aiming mechanic has its moments of good, but mostly I found it to be difficult on certain abilities. Each of the individual characters that can be unlocked have their own abilities, most of which are exactly the same as the first PVZ:GW game. While the combat itself is fine, there's almost nothing new from the previous game. The third-person camera angle was difficult to used to simply because in a world where first person shooters dominate the market, it's tough to adjust to seeing your character as well as the crosshairs in the middle. Opting for the Plants side, I stuck with the default character of Sunflower. It's a pleasant start to the game as it allowed me to get used to the mechanics of the game. In the middle is an open world map that can be jumped into without needing anything other than a character picked. The Plants protect the sunny side of the map and their garden while the Zombies are protecting the darker portion of the world. The premise of the game has evolved into that of a battlefield between the two factions. Not much has changed between the first and second Garden Warfare titles. While the first Garden Warfare game seemed to have a good handle on what it is, the second title in the new spin-off leaves me wishing for more. The franchise has evolved since then, going from a tower defense game to a hybrid between the original genre and a shooter. The Plants vs Zombies franchise has come a long way since the simple tower defense game that found its way into gamers' hearts back in 2009.









Top zombie quest garden warfare 2